unning E:/EPICGame/UE_5.2/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="E:/UnrealProject/CppDigitalTwn5.2/CppDigitalTwn.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Using bundled DotNet SDK version: 6.0.302 Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="E:/UnrealProject/CppDigitalTwn5.2/CppDigitalTwn.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Log file: C:\Users\Administrator\AppData\Local\UnrealBuildTool\Log.txt Using 'git status' to determine working set for adaptive non-unity build (E:\UnrealProject\CppDigitalTwn5.2). Creating makefile for CppDigitalTwnEditor (no existing makefile) Unhandled exception. System.ArgumentException: Path fragment '"Content/\350\275\256\345\273\223\346\217\217\350\276\271/"' contains invalid directory separators. at EpicGames.Core.FileSystemReference.CombineStrings(DirectoryReference baseDirectory, String[] fragments) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileSystemReference.cs:line 83 at EpicGames.Core.FileReference.Combine(DirectoryReference baseDirectory, String[] fragments) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 173 at UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 281 at UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 245 at System.Diagnostics.Process.OutputReadNotifyUser(String data)